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NPC Generator

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Advanced [show]


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Fletcher, Mreksh learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Fletcher like his father before him.

Motivation: To be a Mayor again; and he is currently in port desperately looking for someone to get him out

Flaws: Insane, Antagonistic, Shy. Bonds: Rich, Slave, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Rogue 8
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 800 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries halberds. His hair is white, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Mamnen Sanity, Male Tiefling Ranger 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown clothing when he does not wear armor. He has done his best to style his black hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up hammer and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Patrick Barlow, Male Human Fighter 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)6 (-2) 14 (+2)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 130 pp. Tourmaline (80 gp). Blue star sapphire (1300 gp). Sard (50 gp). Red spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of halberds on her belt, each one with a jet on the hilt. Her white crest is kept up in a ponytail inside a Stetson hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Quespa is combative with any and all who dare try her patience in the slightest.

History: Quespa was born with her father's beautiful face. Cursed with vampirism at a very young age, Quespa has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting, Joker, Justice. Bonds: Attractive, Religious. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Quespa Ophinshtalajiir, Female Dragonborn Commoner 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 120 gp. Chrysoberyl (70 gp).


Social Check DCs


Vonana Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown costume with the symbols of luck on her torso. Sporting a black mohawk this woman's hair draws a lot of attention. Her blue eyes dart from person to person.

Personality: This woman loves writing and to teach people writing more than just about anything. The war was a terrible time for her, and Vonana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Vonana was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Some 6 years later her spouse died after the birth of her son. Heartbroken, Vonana never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Job, In love. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Vonana Daerdahk, Female Dwarf Barbarian 9
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 85 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 17 (+3)10 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1200 gp. Star ruby (500 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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