Great In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her brown fur is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Locksmith business at a young age. Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she wants revenge against brigands
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Rich, Job, Enemies. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 260 pp. Moonstone (30 gp). Violet garnet (600 gp). Smoky quartz (30 gp). Brown-green garnet (110 gp). Zircon (30 gp). Silver pearl (110 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Horineth, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a blue shirt with thin grey vertical stripes and black pants. She is muscular with a powerful set of arms. Her black hair is kept up in a ponytail inside a deerstalker hat. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Fletcher, Valanthe learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She struck the Fletcher job and began her own company from there.
Motivation: She is wracked by social anxiety; and expand her business
Ideals: Professionalism, Logical. Flaws: Fearful. Bonds: Job, Rich. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 7)
Armor Class 14
Hit Points 24 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +7
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bethrynna Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Sporting a black mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Bethrynna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Bethrynna's mother didn't care for her much, and the feeling was mutual. She struck the Tailor job and began her own company from there.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Military, Job, Criminal record. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. Deep blue spinel (800 gp). Carnelian (80 gp). Lapis lazuli (15 gp). Malachite (15 gp).
Erevan Floshem, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear flannel. He wears his auburn hair down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Enemies. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 56 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 7 (-2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 3000 gp. Brown diamond (3000 gp). Star rose quartz (60 gp). Chrysoberyl (60 gp). Coral (60 gp). Tourmaline (60 gp). Jade (60 gp). Deep blue spinel (1100 gp). 1 Minor magic item.
Dadalan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Bounty Hunter uniform. His gold crest is lengthy. His gold eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: Born to a Fisher, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He inherited the family business which he has now maintained for 13 years.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Professionalism. Flaws: Depressed, Racist. Bonds: Job, Poor. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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