Enialis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears baggy tan pantaloons and a grey scarf. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. He became a Dilettante soon after.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Joker, Justice. Bonds: Mentor, Job, Family. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 340 gp.
Helen Benson, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky grey painted plate armor. Her hair is long and brown with streaks of red, and is pulled back with small grey clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 gp.
Oolah Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. Her white hair is smooth and relatively long. Her gray eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Oolah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Flaws: Disease, Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 8 (-1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Jeweled anklet (1000 gp). Old masterpiece painting (1000 gp).
Ghaliver Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His tied-back hair is black. His gray eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.
History: Ghaliver hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ghaliver took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of brigands; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 93 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 pp. Chalcedony (80 gp). Sard (80 gp). Citrine (80 gp). Amethyst (160 gp). Blue star sapphire (1000 gp). Black pearl (200 gp). Rock crystal (80 gp). Onyx (80 gp). Iolite (80 gp). 1 Medium magic item.
Everard Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. He keeps his long brown hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He struck the Mason job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Fighting, Extrovert. Bonds: Attractive, Adventurer, Military, Job. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Red garnet (60 gp).
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