Randal Moreno, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey armored body suit, with a simple black line shooting up and back down. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He has never given up on his painting dream.
Motivation: His religion dominates his actions.
Ideals: Artistic. Bonds: Religious, Attractive, Military. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 gp.
Norkruuth Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He sports a flattop crest cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west, but his parents moved at a very young age to the east. Through the years after Norkruuth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norkruuth's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 400 gp. 1 Masterwork studded leather.
Adelaide Soames, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is dressed in an above average manner. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She can't help but pocket interesting objects she comes across
History: Adelaide was born with her father's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Criminal record, Mentor. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Zepar Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He has dyed his greying white hair a little too much giving a sharp white color. His fierce white eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with music.
History: He is a Maurezhi in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has achieved small success as a Miner.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Artistic, Optimist. Flaws: Emotional. Bonds: Poor, Adventurer, Job. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 18)
Armor Class 10
Hit Points 111 (18d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
Possessions: 17000 gp. Large well-done wool tapestry (500 gp). Jeweled anklet (1000 gp). Golden circlet with four aquamarines (3000 gp). Old masterpiece painting (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (3000 gp). Gold and ruby ring (7000 gp). A roughly beaten golden orb (140 gp). A small bag of saffron. (60 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (500 gp). A delicate brass dragon egg (60 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (1600 gp). Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1600 gp). A roughly beaten golden orb (140 gp). Black velvet mask with numerous citrines (140 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (140 gp).
Isabella Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long chestnut hair reaches down to her waist. Her violet eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.
History: The child of a Herbalist, who enjoyed hunting, Isabella was taken on many hunting expeditions. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: To find somewhere to settle down; and she is greedy
Flaws: Mundane, Selfish. Bonds: Rich, Nature. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (130 gp). Carnelian (60 gp). Chrysoberyl (130 gp).
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