Falkrunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. She has a moderate pudge and is not very fit. Her long chestnut hair reaches down to her waist. Her green eyes have a joyful gleam in them most of the time.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the north to a Servant, Falkrunn learned a great deal about her father's area of expertise. She worked as a nervous Servant and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She loathes her own lifestyle.
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Job. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 380 gp.
Ella Presley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple grey robe with violet stripes complete with hood. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are green and catlike.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is skeptical of what others tell her and is slow to trust.
History: Her father raised her in a mountain cabin. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Armorer for hire.
Motivation: She's in love; and wants to open a new tavern
Flaws: Antagonistic, Shy. Bonds: Nature, Job, Has a crush. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Undercommon, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +6
Possessions: 70 gp. Tourmaline (150 gp).
Kallista Grief, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she has the majority of her body covered in plate. She sports a flattop hair cut. This gold eyed northerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She also has developed a complete distrust of the Interpreter profession.
History: She was born in the north. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined. Bonds: Job, Immigrant, Religious. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 51 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Abyssal, Giant
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Zircon (80 gp). Chrysoberyl (160 gp).
Silgre Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a brown scarf, and she perpetually has her scimitar ready. She wears her hair in dreadlocks. Her eyes are likewise violet.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: From birth she was tutored by a cruel and relentless mentor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Elven people; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Racist, Insane. Bonds: Criminal record, Mentor. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Citrine (30 gp). Violet garnet (600 gp). Aquamarine (600 gp).
Oriel Easton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her chestnut hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are blue.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her job bores her to no end. She has decided to make it more interesting.
History: Oriel lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of her daughter.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Family. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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