Uzza Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears green trousers with grey and blue striped suspenders. She wears various colorful collared shirts. Her brown hair is greasy and uncared for. She wears an eyepatch.
Personality: A skeptical and narcissistic woman, Uzza's first love is herself. Her second love is also herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village she learned the ways of the warrior from her father. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: A delicate silver chain set with a tourmaline (70 gp). Sapphire pendant on gold chain (2800 gp). Solid gold idol (1100 gp). 1 Minor magic item.
Arumawann Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a blue and red handkerchief worn on his left side. His hair is short and black. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Carpenter, Arumawann learned a great deal about his mother's area of expertise. He worked as a nervous Carpenter and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To get a good night's sleep; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Slave, Job, Has a crush. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp.
Gardain Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length brown hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gardain was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son.
Ideals: Athletic, Disciplined, Professionalism. Bonds: Attractive. Occupation: Tanner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 129 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Hematite (15 gp). Tourmaline (150 gp). Red-brown spinel (150 gp). Alexandrite (800 gp). Freshwater pearl (15 gp). Moonstone (70 gp). Emerald (800 gp).
Mara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears rags and sports a simple walking cane, marred by sweets. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise green.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Energy wise she seems alert and responsive.
History: She was born at the edge of vast desert. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Alice Barclay, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair is silver and curly. She wears large thick round spectacles.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.
History: Alice was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!