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NPC Generator

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Advanced [show]


Richard Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is lengthy. His eyes are likewise amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and further expansion of business

Flaws: Depressed, Antagonistic. Bonds: Attractive, Adventurer, Family, Job. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Alfonso, Male Half-Elf Cleric 3
Medium (5'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Tourmaline (90 gp). 1 Silver holy symbol. 1 Bullseye lantern.


Social Check DCs


Corkitron Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a white and grey handkerchief worn on his left side. He keeps his long black hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Military, Mentor. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Corkitron Goodbarrel, Male Halfling Barbarian 12
Small (3'3") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 124 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Arcana +5, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 200 pp. Large well-done wool tapestry (600 gp).


Social Check DCs


Spring Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Bellfounder. His black fur is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Spring took refuge in the old dungeon and found the beat up greataxe and armor he uses now. After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Spring Timber, Male Tabaxi Druid 8
Medium (6'10") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1 Minor magic item.


Social Check DCs


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His brown hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: Born in the north to a Mortician, Uraim learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Further expansion of business.

Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Uraim Balderk, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)13 (+1) 13 (+1)4 (-3)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 280 gp.


Social Check DCs


Tatyan Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. She keeps her scarlet crest in a pixie cut. She has gleaming, smiling gold eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses divination through singing.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Optimist, Gifted. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Tatyan Ophinshtalajiir, Female Dragonborn Barbarian 8
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 54 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Athletics +6, Performance +6
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +6

Possessions: 7000 sp. Amber (160 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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