Duvamil Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears professional attire. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious woman she believes everything happens for a reason. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Religious, Slave. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 600 gp. Tourmaline (100 gp). Sard (80 gp). Citrine (80 gp). Lapis lazuli (6 gp).
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His white fur, when down, is lengthy. His copper eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: He was raised in a forest tribe. In his 15th year, his parents were killed by a illithids raid, leaving Aura alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aura was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Professionalism. Flaws: Disease. Bonds: Poor, Nature, Enemies. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his halberd. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was always a brilliant, if unscrupulous mind. Through the years after Azaki was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Azaki's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Azaki and his spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic, Insane. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 4 (-3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 gp. Jet (50 gp). 1 Masterwork Common Ranged Weapon.
Charles Stanton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, brown, dusty cloak. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the east. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Pacifist, Gifted, Entrepeneur. Bonds: Criminal record, Adventurer. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Black pearl (600 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item.
Delre Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears just a grey suit. She is muscular with a powerful set of arms. Her black hair is braided into rings. She has hazel eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She comes from a rich western family. Her martial abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Further expansion of business; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Persistence, Gifted. Bonds: In love, Rich, Job. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Sylvan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
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