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NPC Generator

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Advanced [show]


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His amber eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Disease, Secretive, Depressed. Bonds: Religious. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Barendd Dankil, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Medrash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He keeps his rusty crest in a pixie cut. His face is covered beneath a completely black helmet.

Personality: This man loves singing and to teach people singing more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Medrash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Medrash. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic, Optimist. Bonds: Criminal record. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Medrash Mystan, Male Dragonborn Paladin 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp. Black star sapphire (800 gp). Black pearl (1600 gp). Lapis lazuli (16 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her orange fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Bonds: Rich, Job, Slave, Nature, Religious. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf Of Storm, Female Tabaxi Warrior 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Golden pearl (50 gp). Blue star sapphire (700 gp). Rhodochrosite (10 gp).


Social Check DCs


Art Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her flail. Her broad hat is riddled with cuts and holes. Her copper eyes lackadaisically let the world flow into them.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born blind and as such lacked many opportunities for work. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and she feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful, Disease. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Art Fang, Female Tabaxi Cleric 4
Medium (5'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 35000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (200 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.


Social Check DCs


Panana Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she dresses well, typically a more casual-formal manner. Her silver hair is heavily combed to the right. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the south. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants she idolized her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: Marry her brother to traveling adventurers; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Panana Murnig, Female Gnome Barbarian 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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