Ellyjoybell Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she tends to wear a large blue jacket. She wears a wide-brimmed hat to cover her moderate length chestnut hair. This hazel eyed northerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to loving parents in a slum to the north. She worked as a nervous Mercenary and found it very stressful. She has drifted from career to career and currently works as a Mercenary.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 82 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. Black star sapphire (1200 gp). Jade (40 gp). Jasper (60 gp). Bloodstone (60 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp).
Armara Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears green leather gloves, a green jacket, and tight pants. Her chestnut hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Armara was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Family, Slave. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 15)
Armor Class 10
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Celestial
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Pink pearl (50 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). Golden pearl (50 gp). Jasper (50 gp). Violet garnet (1300 gp). Alexandrite (1300 gp). Tiger eye turquoise (14 gp). Moss agate (14 gp). Sard (50 gp). Fiery yellow corundum (1100 gp). Brown-green garnet (50 gp). Eye agate (14 gp). 1 Minor magic item.
Delre Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her hair is white and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Delre speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Masseuse arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted from career to career and currently works as a Masseuse.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 69 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Ahinar Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy blue pantaloons and a grey scarf. Her white hair is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of a Bellfounder, who enjoyed hunting, Ahinar was taken on many hunting expeditions. Cursed with a spirit at a very young age, Ahinar has worked very hard to control her curse. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Professionalism. Flaws: Ugly, Insomniac, Disease. Bonds: Nature. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Aquan, Giant, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1700 gp.
Meena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her long black hair reaches down to her waist. This gray eyed southerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To be a Scribe again; and to unite with her brother
Flaws: Cynical. Bonds: Job, Military, Family. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Darkwood Buckler.
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