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Advanced [show]


Windy Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Bellfounder. His lavender fur is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: He got into the Bellfounder business at a young age. In his 15th year, his parents were killed by a gnolls raid, leaving Windy alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Professionalism. Bonds: Immigrant, Attractive, Job, Enemies. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Windy Hummingbird, Male Tabaxi Warlock 8
Medium (6'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 9
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Alexandrite (900 gp). Brown-green garnet (110 gp). Black pearl (900 gp). Violet garnet (900 gp). Coral (110 gp). 1 Minor magic item.


Social Check DCs


Bucklal Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered pastel stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: Born in the north to a Marshal, Bucklal learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Marshal.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Professionalism. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Bucklal Stoutman, Male Halfling Rogue 9
Small (3'3") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 49 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp. Black pearl (300 gp). Malachite (9 gp). Golden yellow topaz (300 gp). Deep green spinel (150 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Marlee, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She would rather hide behind her crafts than deal with other people.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mary Marlee, Female Human Ranger 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. 1 Average lock.


Social Check DCs


Zaffrab Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His moppish black hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He wants revenge against dire rats; and revenge

Flaws: Shy, Addict. Bonds: Attractive, Religious, Enemies. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Zaffrab Nucklestamp, Male Gnome Bard 8
Small (3'6") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Aquan, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of clubs on his belt, each one with a opal on the hilt. His silver hair is singed and shortened. His eyes are a pleasant silver.

Personality: Thamuz is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Pacifist. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Thamuz Mockery, Male Tiefling Monk 9
Medium (6'10") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 70000 cp.


Social Check DCs

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