Cecily Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. Her blonde hair is braided into rings. Her eyes, though not visible through her cowl, are hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with singing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Cecily was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Cecily's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Burgell Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He carries a battered bastard sword and tarnished dagger as well. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This violet eyed westerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: Born in the west to a Herbalist, Burgell learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Impeccable. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Paggen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is physically well-built. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 80 gp. Brown-green garnet (160 gp).
Gorfel Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. With bright auburn hair and a scraggly beard. His eyes are green and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Gorfel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gorfel's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Flaws: Insomniac, Fearful, Antagonistic. Bonds: Attractive, Poor. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 48 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 4 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Rich purple corundum (1600 gp). Rock crystal (50 gp). Citrine (50 gp). Tiger eye turquoise (6 gp). Sardonyx (50 gp). Blue quartz (6 gp). Rich purple corundum (1600 gp). Amethyst (160 gp). Eye agate (6 gp). Moonstone (50 gp). Rose (50 gp). Golden yellow topaz (600 gp).
Rosalind Hastings, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in an above average manner. She keeps her long blonde hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She speaks before she thinks and is too direct. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rosalind grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rosalind. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is not mentally stable, and does not behave rationally
Flaws: Impulsive, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!