Hupe Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Hupe is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Scribe, Hupe learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and expand his business
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Taklinn Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and green robe with the hood down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his red hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Flaws: Forgetful, Mundane. Bonds: Attractive, Nature, Family. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 6000 cp. 1 Superior lock.
Alex Stapleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and sports brown clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. He has a long black beard with little hanging trinkets. His eyes are a pleasant hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.
Flaws: Secretive, Depressed. Bonds: Job, Rich. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp.
Birel Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She carries a battered nunchaku and tarnished whip as well. Her red hair is styled in orderly dreadlocks. She is baby faced.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.
History: She was born several months after her father was called into army service. Birel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Birel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to get laid
Ideals: Fighting, Passionate, Professionalism. Bonds: Military, Nature. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Cloud Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" western woman, she wears a brown armored body suit, with a simple grey line shooting up and back down. Her white fur is lengthy and is close to two feet long. Her ears are large.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Cloud abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Zircon (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!