Sethrekar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His bronze crest is still thick. His face is scarred and worn.
Personality: Sethrekar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He believes the world needs to unite to get rid of giants once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Slave, Adventurer. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1700 sp.
Virra Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. Her silver hair is lengthy and is close to two feet long. Her eyes are a pleasant brown.
Personality: She speaks before she thinks and is too direct. She is afraid of women and trembles around them
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Herbalist for the past few years.
Motivation: Her religion dominates her actions; and to prove her worth to the world
Flaws: Impulsive, Shy. Bonds: Rich, Job, Religious. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 74 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Moonstone (40 gp). Tiger eye turquoise (8 gp). Deep green spinel (70 gp).
Aym Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears black trousers with violet and brown striped suspenders. She wears various colorful collared shirts. Her blue hair is lengthy and is close to two feet long. Her eyes are black and she is always smoking a pipe.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses divination through singing.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Gifted, Artistic. Bonds: Attractive, Criminal record. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +7
Possessions: 100 pp. Banded agate (6 gp). Smoky quartz (60 gp). Moonstone (60 gp). Silver pearl (80 gp). Eye agate (6 gp).
Gunter Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his auburn hair down. His ears are large.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Forgetful. Bonds: Job, Religious. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely green suit with black socks and a vest with buckled shoes. His black crest is kept up in a ponytail inside a Stetson hat. His eyes are red and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Shedinn was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: He would like to get married and retire; and wants to raise his children well
Flaws: Antagonistic. Bonds: Family, Job, Criminal record, Has a crush. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 10 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Brass mug with jade inlays (600 gp). Silver ewer (90 gp). 1 Masterwork Artisan’s tools. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!