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Advanced [show]


Zepar Luck, Male Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a long, black cloak. His hair is dark red and curly. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To be a Mayor again; and he is content

Ideals: Justice, Artistic. Flaws: Shy, Mundane. Bonds: Job. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Zepar Luck, Male Tiefling Warlock 4
Medium (5'11") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Barendd Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His white hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Attractive, Family, Religious, Mentor. Occupation: Farmer

Voice: German accent

Attributes [hide]

Barendd Bigtoe, Male Dwarf Bard 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 32 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp.


Social Check DCs


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the left. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: To find somewhere to settle down; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Diggory Beckwith, Male Human Warrior 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp. Moonstone (60 gp).


Social Check DCs


Bimpnottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Stoic and calm, she prefers to meditate than take action. She also is a firm believer in the womanly ideal.

History: She was born several months after her mother was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Disciplined. Flaws: Impulsive. Bonds: Military, Job, Rich. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Bimpnottin Tarkelby, Female Gnome Warrior 5
Small (3'4") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Shadow Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'3" eastern woman, she wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her lavender fur is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with finding treasure.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. During her travels, Shadow and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shadow discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Shadow fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Shadow Treat, Female Tabaxi Warrior 5
Medium (6'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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