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Advanced [show]


Caramip Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has a hunchback. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Caramip Maekkelferce, Female Gnome Aristocrat 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 16 (+3)10 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Eye agate (14 gp). Obsidian (14 gp). Banded agate (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alice Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a yellow coat over a violet low-cut shirt, and a feathered hat upon her head. She has a very tight haircut. Her eyes are brown and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Family. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Alice Blumenthal, Female Half-Elf Sorcerer 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)16 (+3) 16 (+3)12 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Celestial, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 26000 sp. Gold dragon comb with red garnet eye (700 gp). 1 Chain shirt.


Social Check DCs


Seere Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is brown and curly. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her necromantic abilities were realized during a raid on her village. She left for the west, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Addict, Forgetful. Bonds: Immigrant. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Seere Judgment, Female Tiefling Aristocrat 3
Medium (4'10") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Pyra Caution, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a black vest and prefers blue and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. She wears her white hair down. Her eyes are likewise white. Her teeth are yellowed and unaligned.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a soldier and died while she was still young. Pyra was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Pyra Caution, Female Tiefling Warrior 4
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)14 (+2) 18 (+4)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to cover his moderate length silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying sister.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Professionalism, Gifted. Flaws: Hedonist. Bonds: Nature, Adventurer. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Elaim Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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