Heather Ansley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and white with streaks of blonde, and is pulled back with small brown clips. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Heather took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her singing dream.
Motivation: Further expansion of business; and to be a miller again
Ideals: Philantrophist, Gifted, Artistic. Bonds: Poor, Job. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp.
Kyle Stanford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His gray eyes peer out from beneath his broad brown hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the large cave and found the beat up trident and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Military, Nature. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 36 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.
Emerald Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His fur is greying and his face has many wrinkles. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 22 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 3000 sp.
Maiathah Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear blue tank tops with brown skirt. She sports a flattop hair cut. Her thin eyebrows rest above her beady violet eyes.
Personality: Her tongue was cut out and she uses sign language. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Maiathah was left her father's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Disease. Bonds: Criminal record, Immigrant, Military. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 310 gp.
Lone Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple brown robe with black stripes complete with hood. His beige fur, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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