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Advanced [show]


Morgran Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Mayor. His long black hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: When he was but 5 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Morgran Orcfoe, Male Dwarf Expert 9
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 12 (+1)5 (-3)
Skills Deception +0, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is portly but not overly obese. With bright white hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Flaws: Selfish, Forgetful. Bonds: Family, Adventurer. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Gerald Anderton, Male Human Paladin 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 48 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp. Citrine (40 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black Stetson hat and black clothes. He has wavy white crest. He is baby faced.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Mentor, Family, Religious. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Nadarr Xephyrbahnor, Male Dragonborn Ranger 7
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Ignan, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 110 pp. Deep blue spinel (1100 gp). Tiger eye turquoise (10 gp). Zircon (70 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Beckwith, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern woman is dressed in an above average manner. She has slicked back auburn hair. Her face is covered beneath a completely black helmet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Juliana was born with her father's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Athletic, Fighting. Bonds: Attractive, Job. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Juliana Beckwith, Female Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)7 (-2) 7 (-2)12 (+1)
Skills History +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Mastema Weary, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her silver hair is slicked back into a classic pompadour. Her silver eyes dart from person to person.

Personality: She is calm most of the time but flees social interaction. She is a font of random trivia from the lore and stories she has discovered

History: She was born in a small mountains village. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and an old rival family wants her found

Ideals: Logical. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Mastema Weary, Female Tiefling Bard 8
Medium (4'7") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 16 (+3)19 (+4)
Skills Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Brown-green garnet (160 gp). Obsidian (7 gp). Rich purple corundum (1600 gp). Sardonyx (20 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs

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