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NPC Generator

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Advanced [show]


Gesrethe Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this woman prefers to wear green clothing when she does not wear armor. She sports a flattop crest cut. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.

History: She was born several months after her mother was called into army service. She has had some formal writing training, and achieved minor success. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Healer and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Gifted, Artistic. Flaws: Addict, Secretive. Bonds: Military, Family. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Gesrethe Jharthraxyn, Female Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Einkil Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is typically in his Performer uniform, and sports empty pouches on his belt. His hair, while still mostly silver, has prominent grey streaks. His amber eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Stableman, his mother struggled to pay the bills. After coming to the age of reason, Einkil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Attractive, Poor. Occupation: Performer

Voice: French accent

Attributes [hide]

Einkil Broodfist, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 8000 cp.


Social Check DCs


Cecily Kendall, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear flannel. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a Apothecary, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Cecily Kendall, Female Human Wizard 8
Medium (5'10") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 5 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)16 (+3) 16 (+3)15 (+2)
Skills Arcana +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 300 gp. Fire opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. Her skin is fair and her fingers are delicate and long. She has styled her white hair well, parting it to the right. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: When she was but 3 years old her parents immigrated from the north. A freak accident while working with her Laborer mother left her crippled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Tawna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Wants to work out more often; and someone believes her a fraud

Ideals: Athletic. Flaws: Disease. Bonds: Criminal record, Immigrant, Enemies. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Tawna TellPenny, Female Halfling Warrior 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 16
Hit Points 82 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 2000 gp. Alexandrite (700 gp). Red-brown spinel (100 gp). Aquamarine (700 gp). Tourmaline (100 gp). Sard (20 gp). Clear bright green emerald (2000 gp). Moss agate (13 gp). Emerald (900 gp).


Social Check DCs


Joan Paxton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her hair is brown and curly. Her eyes are a pleasant blue.

Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the north. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.

Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Joan Paxton, Female Human Barbarian 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs

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