Rolf Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears many layers of old clothing at all times. He has brown hair. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 88 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 1000 pp. Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (2000 gp). Solid gold idol (1000 gp). Solid gold idol (1000 gp). Silver ewer (60 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (1300 gp). Golden circlet with four aquamarines (3000 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Ulblyn Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. With bright brown hair and a scraggly beard. He has gleaming, smiling gray eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 6 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Ulblyn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Bonds: Attractive, Immigrant, In love. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 73 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Meriele Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her black hair up in a very large beehive style do. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She would rather hide behind her crafts than deal with other people.
History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: Just what you see.
Cumpen Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a blue suit, black shirt, and yellow tie. Her long black hair is drawn into a two foot long braid. Her eyes are likewise gray.
Personality: Cumpen wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She is the product a well kept family trust fund and as such has never really known need. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear
Ideals: Disciplined, Logical. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp. Amethyst (90 gp).
Cora Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears white painted combat armor at almost all times. Her brown hair, when down, is lengthy. She is baby faced.
Personality: Cora hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She pushes her goals aggressively. She is also a coward if confronted.
History: Cora was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she feels threatened by others
Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal, Gnoll, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Melee.
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