Galiena Alby, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an entirely brown suit with tan socks and a vest with buckled shoes. She is bald on top and has large red tufts of hair around her ears. She has a dull look in her hazel eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp.
Senteq Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.
History: Born in the east to a Navigator, Senteq learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Athletic, Professionalism, Entrepeneur. Bonds: Attractive, Job. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 66 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +6
Possessions: 1000 pp. 1 Minor magic item.
Ermina Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears bulky violet painted plate armor. Her skin is fair and her fingers are delicate and long. She has wavy silver hair. She has gleaming, smiling brown eyes.
Personality: A skeptical and narcissistic woman, Ermina's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of drow once and for all.
History: When she was but 7 years old her parents immigrated from the west. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A deep hatred of drow; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Bonds: Enemies, Immigrant, Adventurer. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 59 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4
Possessions: 900 pp. Moss agate (6 gp). Aquamarine (1600 gp). Deep green spinel (160 gp). Blue quartz (6 gp). Rhodochrosite (6 gp). Bloodstone (70 gp). Blue quartz (6 gp). Aquamarine (1600 gp). Red-brown spinel (160 gp). Banded agate (6 gp). Golden yellow topaz (1600 gp). Zircon (70 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Red garnet (160 gp). Chrysoberyl (160 gp). Obsidian (6 gp). Moss agate (6 gp). Blue sapphire (1600 gp).
Vepar Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a large black jacket. She wears a small hat to hide her balding. She has a tattooed face.
Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Vepar was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Assassin. She has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Bonds: Job, Has a crush, Criminal record. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 9000 sp.
Quick Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown collared shirt and red pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His lavender fur is singed and shortened. He has blue eyes and a brown hat with a red feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Quick was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Emotional. Bonds: Adventurer, Job, Immigrant. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 77 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 20 (+5) |
Senses Passive Perception 19
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 170 pp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!