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Advanced [show]


Art Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing colorful clothing, dressed as a Fletcher. She wears a broad hat to hide her balding. This blue eyed easterner is not easily forgotten.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.

History: Born in a small village she learned the ways of the warrior from her mother. Art was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Fletcher. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Persistence. Bonds: Immigrant, In love, Criminal record. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Art Of Ale, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp.


Social Check DCs


Cecily Clapham, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a brown costume with the symbols of the four houses of cards on her torso. She keeps her golden hair in a flapper bob. Her violet eyes dart from person to person to random spaces in the air.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Shoemaker for the past few years.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Cecily Clapham, Female Human Monk 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs


Koth Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He has styled his white hair well, parting it to the right. His violet unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. During his travels, Koth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Koth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Koth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Mentor, Job, Rich. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Koth Cooper, Male Half-Orc Adept 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is typically in her Layabout uniform. Her fur is lavender, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Energy wise she seems alert and responsive.

History: Three hails from a village terrorized by drow. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Three's father didn't care for her much, and the feeling was mutual. She tends to her Layabout job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three In the Wind, Female Tabaxi Rogue 4
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Asheton, Male Human Monk 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 17 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Banded agate (11 gp).


Social Check DCs

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