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NPC Generator

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Advanced [show]


Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is lavender and very short. His blue eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Tree studied abroad. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tree's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Has a crush. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Tree In the Morning, Male Tabaxi Druid 3
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 9 (-1)16 (+3)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His chestnut hair is cut short. His half smiles and blue eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: John was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Immigrant, Attractive, Family, Mentor, Job. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

John Merton, Male Human Cleric 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 42 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 11 (+0)17 (+3)
Skills Athletics +7, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3200 gp. Black pearl (600 gp). Citrine (20 gp).


Social Check DCs


Five Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and is renowned for his bright brown suits and hats. His right leg appears badly burned and disfigured. His fur is black, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Five Of Ivory, Male Tabaxi Sorcerer 4
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 1 Minor magic item.


Social Check DCs


Hirrathak Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His broad hat is riddled with cuts and holes. His fierce gold eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: Born in the south to a Bowyer, Hirrathak learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He has worked as a Bowyer like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Slave, Job. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Hirrathak Baharoosh, Male Dragonborn Wizard 13
Medium (6'2") Dragonborn, True Neutral (CR 13)
Armor Class 13
Hit Points 20 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Deception +4, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 4000 gp. Silver comb with moonstones (1000 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawna Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She wears tight fitting clothing which further accentuates her frame, and her gloved hand is found clutching a halberd. Her hair is cut close to her head. Her green eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is afraid of women and trembles around them

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has been a successful dealer in antiques buying low and selling high.

Motivation: She would like to get married and retire; and she has money and likes to spend it

Ideals: Disciplined, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Has a crush. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Tawna Honeypot, Female Halfling Ranger 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)9 (-1) 17 (+3)8 (-1)
Skills Animal Handling +6, History +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 gp. 4 Antitoxin. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs

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