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NPC Generator

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Advanced [show]


Rimple Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man wears rags and sports a simple walking cane. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. Rimple abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Insane. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rimple Raulnor, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)8 (-1) 10 (+0)11 (+0)
Skills Athletics +1, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Karg Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Karg was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker, Extrovert. Bonds: Attractive, Religious, Criminal record. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Karg Law, Male Half-Orc Monk 3
Medium (6'8") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Mordai Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is heavily combed to the right. His white eyes peer out from beneath his broad green hat.

Personality: Mordai wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Mordai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Athletic, Disciplined. Flaws: Depressed. Bonds: Military. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Mordai Vigil, Male Tiefling Cleric 3
Medium (5'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Blue quartz (14 gp). 1 Climber’s kit. 1 Crowbar.


Social Check DCs


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is braided into rings. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up kukri and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Disease. Bonds: Military, Nature, Family. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Dustin Tindall, Male Human Druid 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills History +6, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Sard (50 gp). Black pearl (300 gp). Chrysoprase (50 gp).


Social Check DCs


Raymond Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many red ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 7 years old his parents immigrated from the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Poor, Family, Immigrant, Mentor. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Raymond Netyoive, Male Half-Elf Fighter 15
Medium (5'2") Half-Elf, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 96 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Performance +8, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 1200 pp. Golden pearl (120 gp). Red spinel (120 gp). Banded agate (5 gp). Deep green spinel (120 gp). Moss agate (5 gp). Golden yellow topaz (1200 gp). Jacinth (8000 gp). Carnelian (60 gp). Golden yellow topaz (1200 gp). Fire opal (1100 gp). Zircon (60 gp). Pink pearl (120 gp). Rich purple corundum (1100 gp). Freshwater pearl (5 gp). Lapis lazuli (5 gp).


Social Check DCs

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