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NPC Generator

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Advanced [show]


Symma Beren, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this southern woman has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She is skeptical of what others tell her and is slow to trust.

History: When she was but 3 years old her parents immigrated from the south. Cursed with a spirit at a very young age, Symma has worked very hard to control her curse. She left for the south, certain she would find work there.

Motivation: She uses money and sex appeal to get what she needs; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Symma Beren, Female Gnome Barbarian 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)4 (-3) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Kilvar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length blonde hair. He wears a mask on his face.

Personality: Kilvar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Kilvar Foamtankard, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 140 gp. 1 Alchemist’s fire.


Social Check DCs


Tûhorn Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and dresses in white turtlenecks beneath a green coat with brown slacks. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Tûhorn Shelly, Male Half-Orc Fighter 7
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Robert Barclay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a brown tunic with violet highlights, and long tan pants that bunch up around his shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Elven people; and obtaining odd cultural elven artifacts is his passion

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer, Has a crush. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Robert Barclay, Male Human Sorcerer 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 320 pp. Carnelian (30 gp). Tiger eye turquoise (9 gp). Sard (30 gp). Black star sapphire (800 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Deep green spinel (80 gp).


Social Check DCs


Verna Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her hair is red and curly. She wears round tiny glasses practically rammed into her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Mayor, but she got bored and became a Masseuse. She struck the Masseuse job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Verna Nimblefingers, Female Halfling Warrior 15
Small (2'8") Halfling, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 120 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +6, History +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1400 gp). Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Medium magic item.


Social Check DCs

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