Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy black pantaloons and a grey scarf. He has moderate length silver crest. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Justice. Flaws: Mundane. Bonds: Mentor, Nature, Rich. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joser Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a red poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has done his best to style his auburn hair to look like a famous performer. His hazel eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Gifted, Pacifist. Bonds: Military, Adventurer, Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Jasper (40 gp). Violet garnet (1100 gp). Brown-green garnet (140 gp). Silver pearl (140 gp).
Gale In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her glaive. Her clothes are grease stained in places. Her top hat is riddled with cuts and holes. Her green eyes are passionate and lively.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Carpenter profession.
History: She was born to loving parents in a slum to the south. Gale was born on a far southern plains where she grew up under the tutelage of her father, an expert Layabout. She moves from town to town, unable to find a place to settle.
Motivation: Expand her business.
Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 17)
Armor Class 8
Hit Points 95 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Halfling, Orc
Attacks Melee +8 / 5d4+2, Ranged +4 / 5d4-2, Grapple +2
Possessions: 1000 pp. Rock crystal (70 gp). Chrysoprase (70 gp). Eye agate (9 gp). Eye agate (9 gp). Silver pearl (70 gp). Deep blue spinel (400 gp). Amber (70 gp). Chalcedony (70 gp). Violet garnet (400 gp). Rock crystal (70 gp). Azurite (9 gp). White pearl (70 gp). Chalcedony (70 gp). Deep green spinel (70 gp). Deep green spinel (70 gp). Freshwater pearl (9 gp). Black star sapphire (400 gp). Rhodochrosite (9 gp). Alexandrite (400 gp). Jade (70 gp). Freshwater pearl (9 gp). Deep blue spinel (400 gp). Rose (70 gp). Chalcedony (70 gp). Obsidian (9 gp).
Geva Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears a yellow armored body suit, with a simple green line shooting up and back down. Her right leg appears badly burned and disfigured. Her auburn hair is matted, messy, and big. She has gray eyes and a yellow hat with a green feather.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also is a firm believer in the womanly ideal.
History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and wants a kiss
Flaws: Ugly, Cynical, Impulsive. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Deep blue spinel (400 gp). Lapis lazuli (8 gp). Black star sapphire (1300 gp). 4 Tanglefoot bags. 3 Smokesticks.
Rinn Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her long red hair reaches down to her waist. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is mildly Elf supremacist, though she does not identify as such. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Rinn grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality.
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
