Neega Hayley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'11", this woman is wearing the road beaten gear of a warrior. Her hair is blonde and curly. Her thin eyebrows rest above her beady gray eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Fighting, Logical, Artistic. Flaws: Ugly, Selfish, Fearful. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70000 cp.
Beiro Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He is portly but not overly obese. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk
Flaws: Racist, Antagonistic. Bonds: Military, Adventurer, Debt. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp. Violet garnet (1500 gp). Black opal (1200 gp). Violet garnet (1500 gp). 1 Antitoxin. 1 Thunderstones. 4 Acid flasks.
Ozyman Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a white suit. His hair is long and silver with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, Shy, Fearful. Bonds: Attractive, Rich. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Vicky Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow shirt with thin brown vertical stripes and red pants. She is portly but not overly obese. Her blonde hair is smooth and relatively long. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 20000 cp. Rock crystal (20 gp). Violet garnet (1100 gp). Moonstone (20 gp). 1 Climber’s kit. 1 Superior lock.
John Tenley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears a worn and beaten armor. His white hair is lengthy. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Entrepeneur, Logical. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp. Onyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
