Mugrunden Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt, and carries scimitars. His crest is bronze and very short. His red eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 3 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Fighting, Logical. Bonds: Enemies, Immigrant, Adventurer. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 200 gp.
Dimble Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is chestnut, silky, and of moderate length. This hazel eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with his god.
History: Born in the south to a Dyer, Dimble learned a great deal about his mother's area of expertise. His childhood dream was to be a Carter, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Philantrophist, Fighting. Bonds: Attractive, Religious, Job. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Nora Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. Her tied-back hair is black. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Jeweler, Nora learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Nora was left her father's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 12 years.
Motivation: She is unsatisfied with her job.
Ideals: Joker. Flaws: Insane. Bonds: Family, Job, Military. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Iolite (70 gp).
Gynnie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She very much looks the part of a Glassblower. She keeps her long golden hair kept up in a rat tail. She has gray eyes and a red hat with a blue feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her first spouse was a Healer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Immigrant, Family. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky brown painted plate armor. Her white fur is braided into rings. This hazel eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now mingles about in high society.
Motivation: To unite with her sister; and money/treasure
Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Debt, Family. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1800 sp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
