Jacoba Shirley, Female Human [Permalink]
Personal [hide]
Description: This woman wears suspenders and grey workpants. Her shirt is yellow, and she wears a heavy grey leather apron most of the time. She is muscular with a powerful set of arms. Her blonde hair is thinning but still full. Her eyes are likewise brown.
Personality: She can speak with the recently deceased. She plays an instrument quite well.
History: Jacoba lived on a farm with her father, near the main road leading to a nearby town. Jacoba was born on a far eastern forest where she grew up under the tutelage of her father, an expert Miller. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their daughter. She worked as a Miller, and she later adopted a second daughter.
Motivation: She wants to meet her childhood hero; and her relatives are trying to arrange a marriage
Ideals: Gifted, Artistic. Bonds: Family, Immigrant, Adventurer. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Syllin Liadon, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered shield and tarnished pickaxe as well. Her red hair is wavy and long. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Syllin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not trust anyone and sleeps with one eye open.
History: Syllin was born in the west. At a young age she loved to build and create. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Extrovert, Persistence. Flaws: Insomniac. Bonds: Adventurer. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Thieves’ tools.
Anne Dalton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her silver hair well, parting it to the left. Her eyes are blue and catlike.
Personality: Abrasive and pushy, she has a hard time making friends. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Anne took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Secretive, Insane. Bonds: Rich. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Loopmottin Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has shaved her head bald. She has gleaming, smiling blue eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 5 years.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Impeccable, Philantrophist, Logical. Bonds: Military, Job. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Red-brown spinel (60 gp). 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.
Verna Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a long, white, dusty cloak. Her blonde hair is well kept. Her hazel eyes peer out from beneath her wide-brimmed white hat.
Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Verna lived on a farm with her father, near the main road leading to a nearby town. There was a wharf not far from home where she often wandered off to fish. She has been saving her money to try and buy her sister's freedom.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted. Bonds: Religious, Family, Nature. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
