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NPC Generator

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Advanced [show]


Oppah Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long blonde hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised in a plains tribe. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Slave. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Oppah Gummen, Female Gnome Aristocrat 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Vezera Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a simple black robe with brown stripes complete with hood. Her blue crest is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When Vezera reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Vezera Linxakasendalor, Female Dragonborn Ranger 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)6 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 pp. 1 Chain shirt.


Social Check DCs


Vanchu Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears bulky black painted plate armor. She wears her red hair up in a very large beehive style do. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She has a massive crush on the younger sibling of the Animal Trainer who has hired her part-time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Vanchu lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of her daughter; and she's attracted to the pc

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Has a crush, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Vanchu Quinton, Female Half-Orc Warlock 1
Medium (4'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Celestial, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 700 sp.


Social Check DCs


Oppah Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is greying and her face has many wrinkles. This gray eyed westerner is not easily forgotten.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the west, but her parents moved at a very young age to the east. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Days after completing her studies, news broke out that her hometown was attacked by illithids. Oppah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to end her boredom

Flaws: Mundane. Bonds: Criminal record, Immigrant, Enemies. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oppah Musgraben, Female Gnome Sorcerer 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ulblyn Underbough, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man is generally well dressed albeit a few years behind the times. His chestnut hair has been sun bleached extensively. His eyes are likewise brown.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Ulblyn lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a bookbinder and was forced into it by his family

Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Ulblyn Underbough, Male Halfling Expert 16
Small (3'4") Halfling, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 90 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Athletics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +5

Possessions: 12000 gp. Brown-green garnet (120 gp). Golden yellow topaz (1100 gp). Banded agate (11 gp). Smoky quartz (70 gp). Freshwater pearl (11 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp). Malachite (11 gp). Hematite (11 gp). Eye agate (11 gp). Hematite (11 gp). Freshwater pearl (11 gp). Onyx (70 gp). Sardonyx (70 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Rose (70 gp).


Social Check DCs

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