Gimurt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Carter uniform. He has moderate length red hair. He has amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Gimurt has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is content; and he has decided he is irredeemable
Flaws: Ugly, Disease, Mundane. Bonds: Job, Criminal record. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 160 gp.
Hadarai Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His hair is long and auburn with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His brown eyes are passionate and lively.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: The child of northern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Banker soon after.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 51 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5
Possessions: 500 gp. Violet garnet (600 gp). Chrysoprase (60 gp). Onyx (60 gp). Freshwater pearl (13 gp).
River Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. River took refuge in the old dungeon and found the beat up club and armor he uses now. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.
Motivation: He is greedy; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 150 pp. Freshwater pearl (9 gp). Red-brown spinel (160 gp). 1 Minor magic item.
Fax Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His gold crest is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Fax was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
Solomon Cornish, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His chestnut hair, when down, is lengthy. His eyes are green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a slaver, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Optimist, Joker, Impeccable. Flaws: Ugly. Bonds: Mentor, Has a crush. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 60 gp.
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