Geoffrey Harper, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. He wears his brown hair down. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Geoffrey was born the youngest of three triplets. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Butcher and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 500 sp.
Aldous Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mortician does. His blonde hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Mortician. He hasn't been sleeping well lately.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Nature, Has a crush. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 61 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Fire opal (700 gp). Iolite (30 gp). Azurite (11 gp). Golden yellow topaz (300 gp). Iolite (30 gp). Star rose quartz (30 gp). Rose (30 gp). 1 Medium magic item.
Boddynock Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes, and he perpetually has his sai ready. His blonde hair is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: He was born at the edge of vast plains. His necromantic abilities were realized during a raid on his village. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Persistence, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 41 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Golden circlet with four aquamarines (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Gold and topaz bottle stopper cork (1100 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Bertram Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright silver hair and a scraggly beard. This green eyed northerner is not easily forgotten.
Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Fighting, Athletic. Flaws: Antagonistic, Insomniac, Disease. Bonds: Rich. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 80000 cp. Blue quartz (9 gp). Deep green spinel (110 gp). Fiery yellow corundum (1400 gp).
Adran Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a auburn handlebar mustache and slicked back auburn hair. He tend to wears goggles to shield his eyes.
Personality: Adran is depressed about a lot of things. He tends to be a nihilist. Adran is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small island village. Adran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Ideals: Logical. Flaws: Depressed. Bonds: Rich, Family, Nature. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Fire opal pendant on a fine gold chain (400 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Darkwood Shield.
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