Sindri Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, tan cloak. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Sindri is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: To get a good night's sleep; and he is greedy
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2000 cp.
Balam Care, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His hair is short and brown. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's in love; and he has a crush on the local sage
Flaws: Shy, Antagonistic. Bonds: Poor, Family, Has a crush. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Ahrim Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His white eyes peer out from beneath his small black hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.
History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: To end his boredom; and an old rival family wants him found
Flaws: Mundane. Bonds: Attractive, Military, Nature, Family. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1500 gp. Blue quartz (4 gp). Tiger eye turquoise (4 gp). Violet garnet (600 gp). 1 Minor magic item.
Gilthur Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly white, has prominent grey streaks. His gray eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 59 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 300 pp. Tiger eye turquoise (11 gp). Pink pearl (60 gp). Eye agate (11 gp). Violet garnet (1000 gp). Black pearl (1000 gp).
Meena Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue tunic with white highlights, and long brown pants that bunch up around her shoes, and carries warhammers. Her hair is always cut to a buzz. Her eyes are amber and catlike.
Personality: She dislikes all the random violence that takes place in the east. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Meena was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Meena took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Pacifist, Logical, Impeccable. Bonds: Family, Nature. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
Possessions: 200 sp. Coral (120 gp). Lapis lazuli (9 gp). Sardonyx (50 gp).
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