Jezean Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her white crest is matted, messy, and big. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to make people angry or surprised. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Jezean and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 16)
Armor Class 7
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 10 (+0) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +2 / 4d10-3, Grapple +2
Possessions: 1000 pp. Alexandrite (600 gp). Moss agate (9 gp). Citrine (40 gp). Red garnet (50 gp). Fire opal (600 gp). Black star sapphire (600 gp). Hematite (9 gp). Eye agate (9 gp). Freshwater pearl (9 gp). Black pearl (600 gp). Golden pearl (50 gp). Malachite (9 gp). Rose (40 gp). Deep blue spinel (600 gp). Malachite (9 gp). Amber (50 gp). Moss agate (9 gp). Rhodochrosite (9 gp). Moss agate (9 gp). Azurite (9 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Werydd Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a spear on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is golden and very short. She has gray eyes and a grey hat with a black feather.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Werydd was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).
Adrie Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She loves telling others what to do and how they should feel about things. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born blind and as such lacked many opportunities for work. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 7)
Armor Class 9
Hit Points 17 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 6 (-2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. Amethyst (150 gp). Chrysoberyl (150 gp). Aquamarine (800 gp). Black pearl (800 gp). 1 Minor magic item.
Alberich Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Sage and was forced into it by his family.
Bonds: Poor, Attractive, Family, Religious. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 43 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Druidic, Celestial, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 10000 sp. Deep blue spinel (1400 gp). Rich purple corundum (1500 gp). Deep blue spinel (1400 gp). Golden pearl (130 gp). Tourmaline (130 gp). Rose (60 gp). Star rose quartz (60 gp).
Maagog Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with green colored cloaks and clothing, and sports empty pouches on his belt. His white crest is knotted and matted. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Maagog was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gifted student he started as a Dyer, but he got bored and became a Sage. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and to be a dyer again
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2100 gp. Freshwater pearl (4 gp). Sard (70 gp). Brown-green garnet (150 gp). White pearl (150 gp). Onyx (70 gp). Moonstone (70 gp). White pearl (150 gp). Amber (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
