Anne Lincoln, Female Human [Permalink]
Personal [hide]
Description: This woman wears professional attire. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: This woman loves painting and to teach people painting more than just about anything. A true patriot, Anne would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her painting dream.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Rich, Military. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 30000 sp.
Kristryd Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tight fitting brown shirt and pants. She has moderate length auburn hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her father raised her in a mountain cabin. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to reunite with her absent mother
Ideals: Justice. Flaws: Terse, Greedy. Bonds: Nature, Family. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. White pearl (120 gp). Malachite (7 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.
Blossom Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She wears a red vest and prefers brown and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a bastard sword. Her golden hair is long and unkept. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp. Golden pearl (110 gp). 1 Banded mail.
Norkruuth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His crest is black, silky, and of moderate length. His eyes are red and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Norkruuth has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Slave. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools. 1 Average lock. 1 Disguise kit. 1 Masterwork Thieves’ tools.
Justin Brandon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple brown robe with white stripes complete with hood. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out west to avoid the crime he committed. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and a rival would like him out of the picture
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 gp. Silver pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
