Tyna Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This woman has a large white mantle and cape that has been intricately interwoven into her brown robe. She is muscular with a powerful set of arms. Her long black hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Tyna reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Tyna and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and she's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 20000 cp. Pink pearl (120 gp). Freshwater pearl (9 gp). Freshwater pearl (9 gp). 1 Minor magic item.
Mary Hayden, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey tunic with pastel highlights, and long grey pants that bunch up around her shoes. She has a very tight haircut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Prone to second guessing herself, she comes off as nervous. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Mary was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Family, Criminal record. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Sarah Winthrop, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears just a brown suit, marred by teas. She wears her hair in dreadlocks. She has a dull look in her blue eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to loving parents in a slum to the north. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to get laid.
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears dark leathers with embroidery. With a patchy brown beard and wild brown hair. His eyes are a pleasant gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich northern family. Cursed with lycanthropy at a very young age, Ozyman has worked very hard to control his curse. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new masseuse responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Rich, Job, Debt. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 5 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Holy water. 1 Holy water.
Quelenna Berevan, Female Elf [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. Her hair is black and very short. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Quelenna wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From her teen years she was always beautiful and desirable, so people have always doted on her. During her travels, Quelenna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quelenna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Quelenna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
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