Mindartis Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His black hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mindartis took refuge in the large cave and found the beat up greatsword and armor he uses now. He has drifted from career to career and currently works as a Fletcher.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Gifted, Logical. Bonds: Attractive, Nature, Job. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp.
Varis Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Hedonist, Fearful. Bonds: Rich, Attractive. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. Lapis lazuli (10 gp). Malachite (10 gp). Azurite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Medrash Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. He wears a Stetson hat to cover his moderate length gold crest. His red eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Medrash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Medrash grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered writing. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Shy, Hedonist. Bonds: In love, Adventurer. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 12)
Armor Class 11
Hit Points 33 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +9 / 3d10+5, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Silver comb with moonstones (400 gp). A necklace of small pink pearls (5000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely black suit with brown socks and a vest with buckled shoes. He wears a feathered hat to hide his balding. He has silver eyes and a black hat with a brown feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 11 years.
Motivation: He's repulsed by the PC; and further expansion of business
Flaws: Antagonistic, Mundane, Fearful. Bonds: Job. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 180 gp.
Shava Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tan shirt with thin yellow vertical stripes and green pants. Her head has been shaved. Her gray eyes dart from person to person.
Personality: Shava is depressed about a lot of things. She tends to be a nihilist. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of eastern immigrants she idolized her father. Through the years after Shava was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Shava's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
