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NPC Generator

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Advanced [show]


Thomas Gresham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a grey poncho over his likewise colored trousers and shirt. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Gresham, Male Human Cleric 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Trynnicus Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy rusty crest. He is wearing the road beaten gear of a warrior. He has a hunchback. His rusty crest is still thick. He has red eyes and a green hat with a brown feather.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Disease, PTSD. Bonds: Religious, Military. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Trynnicus Hshhsstoroth, Male Dragonborn Paladin 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 18 (+4)18 (+4)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1600 gp. Sardonyx (30 gp). Sardonyx (30 gp). Bloodstone (30 gp). Hematite (10 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Thorpe hails from a village terrorized by giants. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Artistic. Bonds: Family, Enemies. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thorpe Smoothhands, Male Halfling Expert 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Full Plate. 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Darrak Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: Darrak was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC; and a deep hatred of dire rats

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Family, Enemies. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Darrak Loderr, Male Dwarf Warlock 7
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 200 gp.


Social Check DCs


Bidreked Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green trousers with blue and green striped suspenders. He wears various colorful collared shirts. He keeps his long white crest kept up in a rat tail. His eyes are gold.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He seems to be bored by most things; and he would like to get married and retire

Ideals: Entrepeneur, Gifted. Flaws: Disease, Mundane. Bonds: Has a crush. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Bidreked Xephyrbahnor, Male Dragonborn Warrior 16
Medium (6'4") Dragonborn, True Neutral (CR 16)
Armor Class 9
Hit Points 138 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 16 (+3)7 (-2) 14 (+2)14 (+2)
Skills Investigation +3, Medicine +7
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +4 / 4d10-1, Grapple +4

Possessions: 11000 gp. Tiger eye turquoise (11 gp). Eye agate (11 gp). Obsidian (11 gp). Chalcedony (70 gp). Tiger eye turquoise (11 gp). Deep blue spinel (200 gp). Black star sapphire (1000 gp). Red spinel (110 gp). Jacinth (2000 gp). Golden yellow topaz (200 gp). Bloodstone (70 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Golden yellow topaz (200 gp). Jet (110 gp). 1 Medium magic item.


Social Check DCs

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