Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears pastel painted combat armor at almost all times. His fur is greying and his face has many wrinkles. He has a dull look in his blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Cask was raised in a hard working conservative environment. When Cask reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Map Maker like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Forgetful. Bonds: Job, Military. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 120 pp. Obsidian (14 gp). Jasper (70 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a worn and beaten armor. He has a hunchback. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 70 gp.
Bilbron Reese, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his golden hair in a pixie cut. This violet eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south his family was never financially stable. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.
Motivation: To be a Sage again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, In love. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Fargas Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and tan handkerchief worn on his right side. He wears his blonde hair down. This gray eyed westerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Money/treasure; and his religion dominates his actions
Ideals: Impeccable. Flaws: Forgetful, Antagonistic. Bonds: Rich, Religious. Occupation: Brewer
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 27 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1500 gp. Zircon (50 gp). Azurite (15 gp). Tourmaline (140 gp).
Bertram Everly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is matted, messy, and big. His eyes are a pleasant amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Bertram hails from a village terrorized by dire rats. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and a deep hatred of dire rats
Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 86 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1600 gp. Amber (40 gp). Banded agate (12 gp). Alexandrite (1600 gp). Star rose quartz (20 gp). Freshwater pearl (12 gp). Jet (40 gp). Deep green spinel (40 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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