Zook Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Shepherd does and is in decent physical shape. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast mountains. Zook was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 18 (+4) | 12 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 60 pp. Jasper (40 gp). Lapis lazuli (14 gp). Hematite (14 gp). 1 Minor magic item.
Marbas Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his green robe and has his quarterstaff always slung over his shoulder. He wears a top hat to cover his moderate length silver hair. This gold eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Marbas was left his father's suit of armor and trained in its use and care. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Sensitive, Forgetful. Bonds: Nature, Military. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vistra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a long, brown, dusty cloak. She is muscular with a powerful set of arms. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Vistra embodies much of what other species detest in the Dwarves. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born at the edge of vast desert. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and to unite with her brother
Flaws: Antagonistic. Bonds: Has a crush, Nature, Family, Job. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 19 (+4) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
Agatha Cornish, Female Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is wearing colorful clothing, dressed as a Tanner. Her black hair is knotted and matted. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.
History: Born in the south to a Tanner, Agatha learned a great deal about her father's area of expertise. Her first spouse was a Masseuse, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Masseuse they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.
Motivation: She'd like to take her coworkers down a peg; and meet up once more with her childhood friend
Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Family, Adventurer. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Beiro Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet armored body suit, with a simple grey line shooting up and back down. His chestnut hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. In his 18th year, his parents were killed by a giants raid, leaving Beiro alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Eye agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!