Dondon Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His black hair is kept up in a ponytail inside a broad hat. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. Dondon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Dondon was raised in a hard working conservative environment. His childhood dream was to be a Bellfounder, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Logical. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp. Moonstone (60 gp).
Hugh Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his red hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He comes from a rich southern family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Disease, Fearful. Bonds: Adventurer, Rich. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2300 gp. Golden pearl (50 gp). Jade (50 gp). White pearl (50 gp). Bloodstone (30 gp). Golden yellow topaz (500 gp).
Hugolina Blythe, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long red hair reaches down to her waist. Her violet eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gifted from a young age, Hugolina studied abroad. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Entrepeneur, Athletic, Joker, Gifted. Bonds: Rich. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp.
Dayereth Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a robe, a symbol of luck around his neck, and a sword on his belt. His skin is also unnaturally pale. His auburn hair and beard is wavy and long. He has several tiny jet earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Joker. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp.
Gennal Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Criminal record. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 24 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 2200 gp. Banded agate (5 gp).
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