Morthos Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long red hair is drawn into a two foot long braid. His gold eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Morthos hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He now owns his own business.
Motivation: Many goblins want him driven away.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Enemies, Job. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 72 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 500 pp. Carved bone or ivory statuette (80 gp). Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (1200 gp). Jeweled anklet (4000 gp). Old masterpiece painting (1600 gp).
Peren Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears baggy yellow pantaloons and a blue scarf. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Terse, Shy, Antagonistic. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Vonana Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'3". She wears a grey shirt with thin blue vertical stripes and grey pants. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Vonana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.
Motivation: She is wracked by social anxiety.
Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Religious, Nature. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 270 gp. Jet (70 gp). Rhodochrosite (13 gp).
Murgen Ogden, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She usually wears her white robe and has her scythe always slung over her shoulder. She wears her brown hair down. Her eyes are likewise gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 3 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Murgen took refuge in the ruined castle and found the beat up scythe and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 16)
Armor Class 10
Hit Points 42 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 10000 gp. Red spinel (140 gp). Smoky quartz (30 gp). Amber (140 gp). Blue star sapphire (1100 gp). Rock crystal (30 gp). Jet (140 gp). Deep green spinel (140 gp). Peridot (30 gp). Bloodstone (30 gp). Violet garnet (1400 gp). Moss agate (10 gp). Brown diamond (2000 gp). Banded agate (10 gp). Azurite (10 gp). Emerald (1100 gp). Brown-green garnet (140 gp). Zircon (30 gp). 1 Medium magic item.
Sariel Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries with her a set of morningstars, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large golden tufts of hair around her ears. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. A true patriot, Sariel would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Fisher job and began her own company from there.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 4 Smokesticks. 1 Antitoxin. 1 Antitoxin.
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