Pennie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has moderate length golden hair. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a great chef.
History: When she was but 4 years old her parents immigrated from the east. Pennie was born on a far eastern plains where she grew up under the tutelage of her father, an expert Beggar. She has been saving her money to try and buy her brother's freedom.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her relatives are trying to arrange a marriage
Ideals: Joker, Gifted. Bonds: Immigrant, Family, Enemies. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. Smoky quartz (60 gp). Rock crystal (60 gp). 1 Minor magic item.
Semyaza Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is lengthy and is close to two feet long. Her eyes are likewise gold.
Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Semyaza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and to be a mercenary again
Bonds: Attractive, Job, Poor, Mentor. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 77 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 20000 cp.
Godfrey Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is long and black with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His blue eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born to loving parents in a slum to the north. He has had some formal music training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and to reunite with his absent father
Ideals: Joker, Artistic. Bonds: Family, Poor. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Alston Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north. Alston was born on a far northern forest where he grew up under the tutelage of his mother, an expert Crown-heir. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Flaws: Antagonistic, Secretive. Bonds: Poor, Slave, Immigrant. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Windy On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown fur is braided into rings. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Mayor. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Mayor business at a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
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