Dara Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a custom-built plate barding that's adorned with violet lining and desert motifs. She wears a broad hat to cover her moderate length black hair. She has gleaming, smiling gray eyes.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is obsessed with a lost civilization.
History: Born in the north her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime she has taken over work as a Fortune-teller and occasionally as a mercenary.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Racist. Bonds: Adventurer, Poor, Job. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: Just what you see.
Kelter Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a red suit, white shirt, and tan tie. His long red hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He has drifted from career to career and currently works as a Laborer.
Motivation: He is greedy.
Ideals: Philantrophist. Bonds: Rich, Job. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 200 gp. 1 Thunderstones.
Andram Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Religious, Mentor. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 8000 sp. Azurite (15 gp). Sard (60 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.
Quick Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His fur is orange and very short. His eyes are yellow.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Scribe, his father struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Optimist, Joker, Gifted. Bonds: Poor, Job, Religious. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 150 pp. Silver pearl (80 gp). Amethyst (80 gp). Golden yellow topaz (700 gp). Azurite (12 gp). Golden yellow topaz (700 gp). Iolite (50 gp).
Hupe Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is lengthy and is close to two feet long. His gray eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Actor, who enjoyed hunting, Hupe was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Joker, Gifted. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 16000 cp.
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