Juliana Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She carries with her a set of greatswords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is chestnut, silky, and of moderate length. She has several tiny amber earrings on each ear.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Silver ewer (80 gp). Gold and topaz bottle stopper cork (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Minor magic item. 1 Minor magic item.
Egelina Everly, Female Human [Permalink]
Personal [hide]
Description: This southern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her clothes are grease stained in places. Her white hair is lengthy and is close to two feet long. She has gleaming, smiling blue eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She left for the south, certain she would find work there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Professionalism. Flaws: Depressed. Bonds: Poor, Immigrant, Criminal record. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 10 pp.
Gesrethe Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, green, dusty cloak. She wears her green crest down. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: To unite with her sister; and doesn't want to be a spy and was forced into it by her family
Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Rich, Family. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 81 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 2000 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosamund Windsor, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. Her golden hair is well kept. She has a tattooed face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Joker. Flaws: Terse, Ugly, PTSD. Bonds: Rich. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp. Obsidian (10 gp).
Farideh Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman prefers to wear green pants and tee shirts, and sports empty pouches on her belt. She wears a deerstalker hat to hide her balding. She has gold eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She enjoys reading and quiet.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was granted druidic powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world; and her spouse's relatives view her with great suspicion
Ideals: Optimist, Logical, Gifted, Impeccable. Bonds: Family. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: Jet (70 gp). Rich purple corundum (600 gp). Carnelian (60 gp). Malachite (7 gp). Bloodstone (60 gp). Golden yellow topaz (400 gp). Red garnet (70 gp).
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