Vonbin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Shipwright, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Bonds: Attractive, Criminal record, Poor, Job, Adventurer. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Tim Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: Tim was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted from career to career and currently works as a Masseuse.
Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Masseuse
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 17000 sp. Moss agate (13 gp). Citrine (20 gp). 1 Average lock. 1 Masterwork manacles. 1 Silk rope. 1 Average lock.
Rohesia Kimberly, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She usually wears her brown robe and has her crossbow always slung over her shoulder. She wears her chestnut hair up. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She plays an instrument quite well.
History: The child of western immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Rohesia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she is greedy
Ideals: Artistic. Bonds: Enemies, Immigrant, Rich. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 92 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Moss agate (6 gp). Black opal (1200 gp). Deep green spinel (90 gp). Violet garnet (700 gp). Freshwater pearl (6 gp). Violet garnet (700 gp). White pearl (90 gp). Rhodochrosite (6 gp).
Jacoba Windsor, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She prefers to wear grey pants and tee shirts. Her whole body is exceptionally muscular. She has wavy auburn hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Jacoba was born on a far southern plains where she grew up under the tutelage of her mother, an expert Mercenary. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Bonds: Immigrant, Attractive, Criminal record, Religious. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
Possessions: 10 pp. Chrysoberyl (90 gp).
Callie Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in white turtlenecks beneath a green coat with yellow slacks. She sports a flattop hair cut. Her fierce violet eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Callie embodies much of what other species detest in the Halflings. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the east. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure.
Flaws: Antagonistic, Fearful. Bonds: In love, Immigrant, Rich. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 51 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Giant, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: Emerald (600 gp). 1 Minor magic item.
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