Malquis Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears rags and sports a simple walking cane. Beneath her clothing is a huge mess of scar tissue. She has wavy auburn hair. Her eyes, though not visible through her cowl, are blue.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is afraid of women and trembles around them
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Persistence. Flaws: Selfish, Shy, Mundane. Bonds: Poor, Slave. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Dagnal Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She likes to wear ponchos typically of a light brown in addition to tight pants, and her gloved hand is found clutching a shortbow. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Dagnal enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. Days after completing her studies, news broke out that her hometown was attacked by orcs. Dagnal was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: She seems to be bored by most things; and marry her sister to traveling adventurers
Flaws: Mundane, Hedonist. Bonds: Job, Enemies, Family. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 7
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 20000 cp. Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.
Lorilla Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has shaved her head bald. Her eyes are a pleasant brown.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is harsh and unforgiving.
History: Lorilla was raised in a hard working conservative environment. In her 18th year, her parents were killed by a giants raid, leaving Lorilla alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Flaws: Depressed, Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp. 2 Alchemist’s fire. 3 Smokesticks. 2 Holy water.
Roland Reed, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a pixie cut. His eyes are likewise gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Roland was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Oppah Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light blue in addition to tight pants, and carries quarterstaffs. She wears a deerstalker hat to cover her moderate length chestnut hair. Her green eyes dart from person to person to random spaces in the air.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.
History: Oppah hails from a village terrorized by gnolls. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She used her abilities to travel the world and help people.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist, Greedy. Bonds: Enemies. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 87 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 20 (+5) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Giant, Sylvan, Draconic, Infernal
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +3
Possessions: 6000 gp. Sapphire pendant on gold chain (800 gp). Brass mug with jade inlays (200 gp). Solid gold idol (200 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (2200 gp). Jeweled anklet (1000 gp). Old masterpiece painting (2200 gp). Gold dragon comb with red garnet eye (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A roughly beaten golden orb (100 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (100 gp).
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