Tenena Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears blue painted combat armor at almost all times. She wears her auburn hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: Tenena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day
Ideals: Extrovert, Fighting. Flaws: Ugly, Hedonist. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 107 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: Eye agate (5 gp). Amethyst (120 gp). Hematite (5 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is braided into rings. Her eyes, though not visible through her cowl, are brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nurkara took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Nature. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 250 gp.
Roland Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. He keeps his blonde hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Shipwright business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Shipwright like his father before him.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 59 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 500 pp. Golden circlet with four aquamarines (4000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver comb with moonstones (600 gp). Jeweled anklet (1000 gp). A roughly beaten golden orb (150 gp). Silver ewer (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Black velvet mask with numerous citrines (150 gp). Silver comb with moonstones (600 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
Olgoth Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a white handlebar mustache and slicked back white hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. His childhood dream was to be a Detective, but he was a colossal failure. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Rich, Immigrant, Job, Military. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 700 gp. Aquamarine (900 gp). Smoky quartz (40 gp).
Avice Rodney, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tattered old clothes. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes and a brown hat with a green feather.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A true patriot, Avice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted arcane powers by her dying brother.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 600 gp. Smoky quartz (50 gp). Golden pearl (100 gp).
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