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Advanced [show]


Tricking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in pastel turtlenecks beneath a grey coat with black slacks. His fur is lavender and curly. His thin eyebrows rest above his beady copper eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Flaws: Ugly, Cynical. Bonds: Religious. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Tricking Of Clay, Male Tabaxi Druid 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Kilvar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man is wearing a long, brown, dusty cloak. His brown hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has drifted from career to career and currently works as a Layabout.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Athletic, Joker, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Kilvar Fireforge, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 41 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran, Druidic
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Windy In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath her clothing is a huge mess of scar tissue. She has moderate length lavender fur. Her eyes, though not visible through her cowl, are blue.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She left for the north, certain she would find work there.

Motivation: Someone believes her a fraud; and she wants revenge against illithids

Flaws: Selfish. Bonds: Poor, Slave, Enemies, Immigrant. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Windy In Woods, Female Tabaxi Warrior 10
Medium (4'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 180 pp. Brass mug with jade inlays (400 gp).


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Kelsey, Male Human Monk 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Efferil Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple violet robe with brown stripes complete with hood. His white hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Efferil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Efferil Aloro, Male Half-Elf Aristocrat 7
Medium (5'1") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1100 gp.


Social Check DCs

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