Ghesh Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His copper crest is singed and shortened. His eyes are gold and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Carter father left him crippled. He became a Mason soon after.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Job, Adventurer. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 600 gp. Solid gold idol (400 gp). Cloth of gold vestments (40 gp). A delicate brass dragon egg (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Dee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). Her hair is auburn, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.
Personality: Dee speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Dee reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Slave, Military. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp.
Theriatis Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair, when down, is lengthy. His half smiles and brown eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Theriatis lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Laborer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 15)
Armor Class 9
Hit Points 64 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc, Aquan, Terran
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
Possessions: 500 pp. Black pearl (1200 gp). Silver pearl (150 gp). Hematite (9 gp). Rock crystal (50 gp). Red-brown spinel (150 gp). Deep blue spinel (1200 gp). Banded agate (9 gp). Freshwater pearl (9 gp). Azurite (9 gp). Banded agate (9 gp). Red spinel (150 gp). Lapis lazuli (9 gp). Chalcedony (50 gp). Amethyst (150 gp). 1 Medium magic item.
Cory Churchill, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Butcher, who enjoyed hunting, Cory was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: Blue quartz (14 gp).
Tethren Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He is bristling with hidden weapons, mostly maces and clubs. His purple hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Religious. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 44 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Deep blue spinel (1500 gp). Rock crystal (50 gp). Black pearl (1500 gp). Citrine (50 gp). Chalcedony (50 gp). Iolite (50 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


